Rules

EA FC 25 Rules

This event is not affiliated with or sponsored by EA.

For general rules set on Wider Cups format, reschedules, and no-shows, see rules here.

1. Player and Team Eligibility

1.1 Team eligibility

 1.1.1 Each team must have a designated Leader that satisfies the following conditions:

 1.1.1.1. A registered staff member at the Institution that the team represents. 

 1.1.1.2. Able to act as representative and point of contact for British Esports.

 1.1.1.3. Able to supervise all online interactions between Players at that Institution, even if remotely. This can include before and after matches, as well as during.

 1.1.2. A team must consist of 1 player and must be from the named Institution.

 1.1.3. Players must have either an Xbox, Playstation or PC in order to participate, due to cross-play restrictions. 

 1.2.1. Each school or college can only have one team in the finals. In the situation where one time wins more than one qualifier, the final spot will be awarded to the 2nd place team.

2. Match Rules

2.1. Match Setup

2.1.1. Each match will be played in FC 25 online friendlies with 90 (balanced) Overall Stats.

2.1.2. Matches should be played each Tuesday unless both parties agree to an alternate time/date that week. 

2.1.2.1 If both agree, speak to an admin with proof of agreement and the new time/date.

2.1.3. GAMEPLAY SETTINGS: 

  • Half Length: 6 minutes 

  • Controls: Any

  • Game speed: Normal

  • Squad Type: 95 Rated

  • Teams: 
    • Manchester City
    • Real Madrid
    • Bayern Munich
    • Barcelona
    • Arsenal
    • Liverpool
    • Inter Milan
    • PSG
    • Bayern Leverkusen
    • Athletico Madrid

2.1.3.1. Once both teams have joined the lobby and stated they are ready, the lobby leader must click Start.

2.1.3.2. If the game ends in a draw, then we will go straight to penalties.

2.2. Pauses and Rematches

2.2.1. Teams may use the pause command as follows:

2.2.2. For in-game changes to your team such as but not limited to, substitutions and tactical changes, the ball must be out of play for a pause to be used. You can have a maximum of 3 none tech related pauses.

2.2.3. In the case of a player having connectivity issues, they are allowed to use the pause.

2.2.4. In the case of hardware or software issues they are allowed to use the pause.

2.2.5. In the event of a pause during live gameplay, the other team should be informed immediately why the pause has occurred and should be informed of any progress towards fixing the issue causing the pause.

2.2.6. Before resuming games both teams should state they are ready to continue.

2.2.7. Teams may only pause the game for up to 10 minutes. If after 10 minutes technical issues cannot be solved the game should not be resumed. If the game cannot be resumed then Admins should be contacted and an automatic win will be awarded to the opposing team.

2.2.8. Players can agree to a rematch if they think it’s needed to play a fair and balanced match or to solve technical problems.

2.2.9. A rematch has to be played with the same team.

2.3. No show

2.3.1. Teams are expected to arrive promptly for all games at the mutually agreed start time over a Tuesday.

2.3.2. If a team hasn’t joined the lobby 10 minutes after the stated start time, the team that did show should report a win on the tournament website and submit a support ticket.

2.3.3. If neither team has created or joined a custom game within 10 minutes, both teams will receive a loss. For calculating pairing, the higher team will be considered the winner but the game will still count as a loss for calculating final standings.

2.4. Submitting results

2.4.1. After each game, both Team Leaders should report results asap, latest by Friday each week. 

2.4.1.1. Good practice is to take screenshots of the final scoreboard in case of a dispute. (this can be done with a mobile phone or in-game functionality)

2.4.2. Results should be submitted using the tournament site. You must be logged in to submit a result. If team leaders have any issues in doing this, then please email us at champs@britishesports.org.

2.4.3. If both team Leaders do not enter the same score, an admin will be alerted automatically. Please have match scoreboard screenshots ready to upload on request.

3. Spirit of the Rules

3.1. Sportsmanship

3.1.1. Teams are expected to play at their best at all times within any FC 25 match and to avoid any behaviour inconsistent with the principles of good sportsmanship, honesty, or fair play.

3.1.2. The following actions will be considered unfair play and will be subject to penalties at the discretion of the admins.

3.1.2.1. Hacking. Hacking is defined as any modification of the program by any player, team, or person acting on behalf of a player or a team.

3.1.2.2. Ringing. Playing under another player’s account or soliciting, inducing, encouraging, or directing someone else to play under another player’s account.

3.1.2.3. Cheating Device. The use of any kind of cheating device and/or cheat program. Including custom controllers with additional panels, such as SCUFF)

3.1.2.4. Intentional Disconnection. An intentional disconnection without a proper and explicitly stated reason.

3.1.2.5. Champs Discretion. Any other further act, failure to act, or behaviour which, in the sole judgment of Championships officials, violates these Rules and/or the standards of integrity established by Championships for competitive gameplay.

3.1.3. The following actions will be considered poor sportsmanship play and will be subject to penalties at the discretion of the British Esports Student Champs.

3.1.3.1. Flaming/toxicity. This shall be defined as any comments in all chat or game lobbies that may be considered negative or hurtful.

3.1.3.2. Use of discriminatory language including, but not limited to, comments about a person’s gender, race, sexual orientation, age, hate speech, or calls to harmful action.

3.1.3.3. Intentional disconnects. This does not include restarting the client in order to bug fix.

3.2. Penalties

3.2.1. Any person found to have engaged in or attempted to engage in any act that British Esports believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be at the sole and absolute discretion of the British Esports Student Champs.

3.2.2. If any team or player is suspected of breaking any rules, admins should be informed by the Leader. At this point, admins may ask for screenshots or other evidence of misconduct.

3.2.3. Upon discovery of any team member committing any violations of the rules listed above, the Champs may, without limitation issue the following penalties:

3.2.3.1. Loss of choice of starting side.

3.2.3.2. Issue of a warning on the record of that team.

3.2.3.3. Forfeit of a match.

3.2.3.4. Temporary suspension of a player.

3.2.3.5. Permanent ban of a player.

3.2.3.6. Deduction of points or seeding for the current or next tournament. Penalties are carried over with the majority of the offending team for the full academic year.

3.2.3.7. Disqualification of the team from a tournament.

3.2.3.8. Disqualification of the team from the FC 25 Cup.

4. Spirit of the Rules

4.1. These Rules may be amended, modified, or supplemented by the British Esports Student Champs from time to time, in order to ensure fair play and the integrity of the Champs.

4.2. All decisions regarding the interpretation of these rules lie solely with the British Esports Student Champs, the decisions of which are final.