Rules
ROCKET LEAGUE RULESET
These rules are specific to Rocket League. Please refer to the general rules for information about tournament format, substitutions, rematches and sportsmanship.
Contents
- Player and Team Eligibility
- Match Rules
- Penalties
- Glossary
Player and Team Eligibility
1.3. Player eligibility
1.3.1. To be eligible to compete in the British Esports Student Champs, each player must have satisfy all of the following conditions:
1.3.1.1. Be registered in full-time education at an Institution of Secondary or Further Education as defined in sections 1.1 within the General Rules.
1.3.1.2. Colleges will need to declare if they have students under 18 years of age on registration to the competition. This declaration should be emailed to us at champs@britishesports.org .
1.3.1.3. They must have an EU Rocket League account.
1.3.1.4. A player’s account name must not be offensive and if the BEA considers this to be the case, that player will be required to change their name.
1.3.1.5. A player must be aged 12+.
1.3.2. Ineligible Students
The following students are ineligible to participate:
1.3.2.1. BEA tournament admins
1.4. Team eligibility
1.4.1. Each team must have a designated Leader that satisfies the following conditions:
1.4.1.1. A registered staff member at the Institution that the team represents. In exceptional circumstances, a student with written permission from their school or college may be designated leader, subject to British Esports Association approval.
1.4.1.2. Able to act as representative and point of contact for BEA
1.4.1.3. Able to supervise all online interaction between Players at that Institution. This can include before and after matches as well as during.
1.4.2. A team must consist of between 3 and 5 players and must be from the same Institution.
1.4.3. A player must be only on one team at once, however players may change teams throughout the season.
1.4.4. If a team splits up the majority of the team has right to ownership of the team and any seedings/qualification spots it has earnt.
1.4.5. A team may request a name change at any point during a season. To change a team’s name an admin must be contacted with desired change.
1.4.6. A Teams name must not be explicitly offensive and if the BEA considers this to be the case that team will be required to change their name.
Match Rules
2.1. Match Setup
2.1.1. All matches must be played on the European server.
2.1.2. Players must use the Steam/Epic Games Rocket League account associated to their British Esports Student Champs profile. If this account information is not up to date it will lead to a loss of side choice in the first incident with increasing penalty for repeat offence.
2.1.3. “DFH Stadium” will be the default arena for every round. Teams can choose to play a different arena as long as both teams mutually agree.
2.1.4. The “home” team must create the lobby and share name/password of lobby with opponents via Discord. The “home” team is the team shown on the left-hand side on the fixture list/the upper box in the bracket.
The lobby must be set up as follows:
- Server: Europe
- Game Mode: Private match
- Size: 3on3
- Format: Best of 5
- Match Time: 5 Minutes
2.1.5. The “away” team get choice of starting side.
2.1.6. Once both teams have joined the lobby and stated they are ready, the lobby leader must click Start.
Penalties
3.2. Any person found to have engaged in or attempted to engage in any act that British Esports Student Champs believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the British Esports Student Champs.
3.2.1. If any team or player is suspected of breaking any rules, admins should be informed by the Leader. At this point admins may ask for screenshots or other evidence of misconduct.
3.2.2. Upon discovery of any team member committing any violations of the rules listed above, the British Esports Student Champs may, without limitation issue the following penalties:
3.2.3.1. Loss of choice of starting side.
3.2.3.2. Issue of a warning on the record of that team.
3.2.3.3. Forfeit of a match.
3.2.3.4. Temporary suspension of a player. If this results in <3 players on the team, the team will become ineligible (according to 1.4.2) unless a substitute is brought in.
3.2.3.5. Permanent ban of a player.
3.2.3.6. Deduction of points or seeding for the current or next tournament. Penalties are carried over with the majority of the offending team for the full academic year.
3.2.3.7. Disqualification of team from a tournament.
3.2.3.8. Disqualification of team from the British Esports Student Champs.
Spirit of the rules
4.1. These Rules may be amended, modified or supplemented by the British Esports Student Champs, from time to time, in order to ensure fair play and the integrity of the British Esports Student Champs.
4.2. All decisions regarding the interpretation of these rules lie solely with the British Esports Student Champs, the decisions of which are final.
Glossary
5.1. Institution.
A school or college as defined in sections 1.1 And 1.2.
5.2. Player
A student who plays esports in the British Esports Student Champs.
5.3. Admins
Also known as tournament admins, referees, umpires. Admins will create fixtures, calculate results, make sure that players adhere to the Rules and Code of Conduct, hand out penalties.
5.4. Leader
A Leader is an adult member of staff that represents an Institution. A Leader is responsible for supervising online interactions between players, checking-in an Institutions teams, reporting match results to the tournament system. One Leader can be responsible for multiple teams.
5.5. Team
A team is a group of players. A team represents its Institution in the British Esports Student Champs.
5.6. Check-in
The process of reporting a team’s arrival and commitment to play in that week’s matches. Check-in takes place the day before fixtures on the tournament website. Only a Leader can check a team in.
5.7. Arena
Arenas are the main areas where the game takes place. They feature boost pads dotted around the field.
5.8. Lobby
Lobbies are menu screens where players can set up the upcoming game session, change their settings, and talk to each other. In many games, players return to the lobby at the end of each session. In some, players joining a session that has already started are placed in the lobby until the start of the next. As lobbies consume very few resources they are sometimes additionally used as a “holding pen” for players while waiting for the next match. Opposing teams must be invited to the lobby for the match to proceed.
5.9. Disconnect
Also known as DC. Disconnect can refer to an Internet shortage that removes a player from a game or a player intentionally leaving a game.
5.10. Casting
Commentating an esports match. Commentators are known as casters. This is short for shoutcasters, the original term used to refer to esports commentators which has been shortened over time.
5.11. Seeding
The process of preliminarily ranking teams in a tournament bracket to ensure the most fair outcome. Each team is a seed.
5.12. Game
The application, programme, or .exe file, of a game. For example, RocketLeague.exe is the game Rocket League.